Details
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Type:
Bug
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Status:
Closed
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Priority:
Major
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Resolution: Fixed
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Affects Version/s: 1.28, 2.0
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Fix Version/s: None
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Component/s: Object Tracker
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Labels:None
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Severity:Medium
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Environment:.NET / Windows32, .NET / Windows64
Description
I have the problem that a hud i wear have 32 prims and many hovertext. The hovertext is sometimes white and sometimes grey and is not readable
Issue Links
- is duplicated by
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RAD-320
Floating text on 3D objects rendered incorrectly
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I have the same problem with Metabolt – which also uses the openmv stuff for 3D objects. For example, the Tiny Empires HUD renders text that is normally black or dark green as white on a light background making it impossible to read. The HUD displays fine in any of the standard SL viewers (Firestorm, Phoenix, SL 3).
This is with an nVidia 9500GT card with latest drivers under Win7 64.
I did not have this problem with the same card running under Windows XP SP3 32-bit.
EDIT: I downloaded and installed Radegast and I have the exact same problem with it that I have with Metabolt. Text showing up as white or transparent instead of black or solid colors. I have to think this is an openmv issue.