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If you were logged in you would be able to see more operations.
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/go name=Person's Name
//go object=Object Name
//go distance (//go 5) moves y ou gthe set amount of meters.
//go distance direction (n s e w ne nw se sw)
//go xyz=x,y,z (you can just have it ignore the z coordinates if you're not flying. Reminds me I need to play with flying.)
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Description
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/go name=Person's Name
//go object=Object Name
//go distance (//go 5) moves y ou gthe set amount of meters.
//go distance direction (n s e w ne nw se sw)
//go xyz=x,y,z (you can just have it ignore the z coordinates if you're not flying. Reminds me I need to play with flying.) |
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Usage:
//go [tp] (distance|xyz|object|person|help) [additional args]
Distance mode:
Specifies distance in meters to move with optional direction. If direction is not specified we move forward.
Examples:
//go 10 – moves 10m forward
//go 15 e – moves 15m to the east
//go tp 20 se – teleports 20m to the southeast of our current position
XYZ mode:
Moves to X, Y and optionally Z coordinate
Examples:
//go xyz 128,128 – walks toward the center of the sim, using our current elevation (Z)
//go tp xyz 32,32,128 – teleports to postion 32,32,128 within our current region
Object mode:
Moves towards a named object
Examples:
//go object desk chair – walk toward the closest object whose name begins with "desk chair"
//go tp object dance floor – teleports to the closest object whose name beings with "dance floor"
Person mode:
Moves toward a person
Examples:
//go person Latif – walk towrds the closest person whose name begins with Latif
//go tp person John – teleports to the closest person whose name begins with Latif